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There is about ten of these overall so there is repetition in that aspect too.
Summarizing it is easy though, there’s a mountain resort and a cast of twenty-somethings who either live there or are on working holidays there.
Their pre-established social connections – friendships, relationships and rivalries – hold no meaning unless there’s a joke to be had.
That’s not a criticism though as Sprung subverts the player’s assumptions and expectations throughout., it’s no surprise critics found the game vapid with this packaging burned into their minds.
The unlockable artwork which represents the self-image and fantasies of the characters involved and in the context of each level is adapted here to be titillating.
The game is extremely repetitive in nature but it doesn't seem that way while you're playing.